Game Design Minor

The minor in Game Design is a multidisciplinary program that gives students the chance to study, design, and implement computer games. The minor includes a disciplinary sequence as a foundation for which role a student might play on a game-building team. In addition, it requires two courses on the study of games and two courses in which students team up and create the games.

A minor in Game Design requires the following:

Required Courses:

GAM 2100GAME DESIGN

4 sh

GAM 3100COMPUTER GAME PRODUCTION

4 sh

GAM 4100COLLABORATIVE GAME DEVELOPMENT I

4 sh

GAM 4200COLLABORATIVE GAME DEVELOPMENT II

4 sh

 

Choose one of the following sequences:

Art

ART 2120EXPLORATION OF INTERMEDIA

4 sh

ART 260INTRODUCTION TO INTERMEDIA AND PHOTOGRAPHY

4 sh

Communications

COM 220CREATING MULTIMEDIA CONTENT

4 sh

COM 210WEB AND MOBILE COMMUNICATIONS

2 sh

Choose one of the following:
CTA 316WRITING FOR TELEVISION AND CINEMA

4 sh

CDE 318WRITING FOR VISUAL MEDIA

4 sh

Computer Science

CSC 1300COMPUTER SCIENCE I

4 sh

CSC 2300COMPUTER SCIENCE II

4 sh

CSC 4530GAME PROGRAMMING

4 sh

English

ENG 2130INTRODUCTION TO CREATIVE WRITING

4 sh

ENG 3170INTERMEDIATE CREATIVE WRITING: FICTION

4 sh

ENG 255 only applies if it is taken as ENG 255 Graphic Novels

Music Production

MUS 2825INTRODUCTION TO MUSIC TECHNOLOGY

4 sh

MUS 3825STUDIO TECHNIQUES I

4 sh

MUS 3865MUSIC POSTPRODUCTION

4 sh

Professional Writing and Rhetoric

PWR 2120MULTIMEDIA AND VISUAL RHETORICS I

4 sh

PWR 3120MULTIMEDIA AND VISUAL RHETORICS II

4 sh

 

Total Credit Hours: 24-28

Program Outcomes

Describe the elements of game design and use them to create novel game ideas.

Analyze existing games and their impact on society.

List the tasks and contributions of each part of the production team.

Work effectively within a multidisciplinary team.

Use rapid prototyping and playtesting to develop a game.

Prioritize the requirements of game systems.

Conduct usability analysis and identify issues with game systems.

Understand effective design principles involved in creating immersive games.

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