Game Design Minor

Coordinator: Assistant Professor P. Paranthaman

The minor in Game Design is a multidisciplinary program that gives students the chance to study, design, and implement computer games. The minor includes a disciplinary sequence as a foundation for which role a student might play on a game-building team. In addition, it requires two courses on the study of games and two courses in which students team up and create the games.

A minor in Game Design requires the following:

Required Courses:

GAM 2100GAME DESIGN

4 sh

GAM 3100COMPUTER GAME PRODUCTION

4 sh

GAM 4100COLLABORATIVE GAME DEVELOPMENT I

4 sh

GAM 4200COLLABORATIVE GAME DEVELOPMENT II

4 sh

 

Choose one of the following sequences:

Art
ART 2600Introduction to Intermedia and Photography

4 sh

ART 3600The Altered Image in Digital Art

4 sh

Communication Design
COM 2200Creating Multimedia Content

4 sh

CDE 2580Principles of Communication Design

4 sh

Choose one of the following:
CDE 3500Web & Mobile Design

4 sh

CDE 3550Design & Analytics

4 sh

Cinema and Television Arts
CTA 2160Writing for Cinema and Television

4 sh

Choose one of the following:
CTA 35703D Modeling and Animation

4 sh

CTA 3640Motion Graphics

4 sh

Computer Science
CSC 1300Computer Science I

4 sh

CSC 2300Computer Science II

4 sh

CSC 4530Game Programming

4 sh

English
ENG 2130Introduction to Creative Writing

4 sh

ENG 3170Intermediate Creative Writing: Fiction

4 sh

ENG 1224The Graphic Novel

4 sh

Music Production
MUS 2825INTRODUCTION TO MUSIC TECHNOLOGY

4 sh

MUS 3825STUDIO TECHNIQUES I

4 sh

MUS 3865MUSIC POSTPRODUCTION

4 sh

Professional Writing and Rhetoric
PWR 2120MULTIMEDIA AND VISUAL RHETORICS I

4 sh

PWR 3120MULTIMEDIA AND VISUAL RHETORICS II

4 sh

 

Total Credit Hours: 24-28

Program Outcomes

Describe the elements of game design and use them to create novel game ideas.

Analyze existing games and their impact on society.

List the tasks and contributions of each part of the production team.

Work effectively within a multidisciplinary team.

Use rapid prototyping and playtesting to develop a game.

Prioritize the requirements of game systems.

Conduct usability analysis and identify issues with game systems.

Understand effective design principles involved in creating immersive games.

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