Game Design Minor
Coordinator: Assistant Professor P. Paranthaman
The minor in Game Design is a multidisciplinary program that gives students the chance to study, design, and implement computer games. The minor includes a disciplinary sequence as a foundation for which role a student might play on a game-building team. In addition, it requires two courses on the study of games and two courses in which students team up and create the games.
A minor in Game Design requires the following:
Required Courses:
Choose one of the following sequences:
Art
ART 2600 | Introduction to Intermedia and Photography | 4 sh |
ART 3600 | The Altered Image in Digital Art | 4 sh |
Communication Design
COM 2200 | Creating Multimedia Content | 4 sh |
CDE 2580 | Principles of Communication Design | 4 sh |
Choose one of the following:
Cinema and Television Arts
CTA 2160 | Writing for Cinema and Television | 4 sh |
Choose one of the following:
Computer Science
English
ENG 2130 | Introduction to Creative Writing | 4 sh |
ENG 3170 | Intermediate Creative Writing: Fiction | 4 sh |
ENG 1224 | The Graphic Novel | 4 sh |
Music Production
Professional Writing and Rhetoric
PWR 2120 | MULTIMEDIA AND VISUAL RHETORICS I | 4 sh |
PWR 3120 | MULTIMEDIA AND VISUAL RHETORICS II | 4 sh |
Total Credit Hours: 24-28
Program Outcomes
Describe the elements of game design and use them to create novel game ideas.
Analyze existing games and their impact on society.
List the tasks and contributions of each part of the production team.
Work effectively within a multidisciplinary team.
Use rapid prototyping and playtesting to develop a game.
Prioritize the requirements of game systems.
Conduct usability analysis and identify issues with game systems.
Understand effective design principles involved in creating immersive games.