Game Design Minor
Coordinator: Assistant Professor P. Paranthaman
The minor in Game Design is a multidisciplinary program that gives students the chance to study, design, and implement computer games. The minor includes a disciplinary sequence as a foundation for which role a student might play on a game-building team. In addition, it requires two courses on the study of games and two courses in which students team up and create the games.
A minor in Game Design requires the following:
Required Courses:
GAM2100 | Game Design | 4 sh |
GAM3100 | Computer Game Production | 4 sh |
GAM4100 | Collaborative Game Development I | 4 sh |
GAM4200 | Collaborative Game Development II | 4 sh |
Choose one of the following sequences:
Art
ART2600 | Introduction to Intermedia and Photography | 4 sh |
ART3600 | The Altered Image in Digital Art | 4 sh |
Communication Design
COM2200 | Creating Multimedia Content | 4 sh |
CDE2580 | Principles of Communication Design | 4 sh |
Choose one of the following:
Cinema and Television Arts
CTA2160 | Writing for Cinema and Television | 4 sh |
Choose one of the following:
Computer Science
English
ENG2130 | Introduction to Creative Writing | 4 sh |
ENG3170 | Intermediate Creative Writing: Fiction | 4 sh |
ENG1224 | The Graphic Novel | 4 sh |
Music Production
MUS2825 | Introduction to Music Technology | 4 sh |
MUS3825 | Studio Techniques I | 4 sh |
MUS3865 | Music Postproduction | 4 sh |
Professional Writing and Rhetoric
PWR2120 | Multimedia and Visual Rhetorics I | 4 sh |
PWR3120 | Multimedia and Visual Rhetorics II | 4 sh |
Total Credit Hours: 24-28
Program Outcomes
Describe the elements of game design and use them to create novel game ideas.
Analyze existing games and their impact on society.
List the tasks and contributions of each part of the production team.
Work effectively within a multidisciplinary team.
Use rapid prototyping and playtesting to develop a game.
Prioritize the requirements of game systems.
Conduct usability analysis and identify issues with game systems.
Understand effective design principles involved in creating immersive games.