Game Design Minor

Coordinator: Assistant Professor P. Paranthaman

The minor in Game Design is a multidisciplinary program that gives students the chance to study, design, and implement computer games. The minor includes a disciplinary sequence as a foundation for which role a student might play on a game-building team. In addition, it requires two courses on the study of games and two courses in which students team up and create the games.

A minor in Game Design requires the following:

Required Courses:

GAM2100Game Design

4 sh

GAM3100Computer Game Production

4 sh

GAM4100Collaborative Game Development I

4 sh

GAM4200Collaborative Game Development II

4 sh

 

Choose one of the following sequences:

Art
ART2600Introduction to Intermedia and Photography

4 sh

ART3600The Altered Image in Digital Art

4 sh

Communication Design
COM2200Creating Multimedia Content

4 sh

CDE2580Principles of Communication Design

4 sh

Choose one of the following:
CDE3500Web & Mobile Design

4 sh

CDE3550Design & Analytics

4 sh

Cinema and Television Arts
CTA2160Writing for Cinema and Television

4 sh

Choose one of the following:
CTA35703D Modeling and Animation

4 sh

CTA3640Motion Graphics

4 sh

Computer Science
CSC1300Computer Science I

4 sh

CSC2300Computer Science II

4 sh

CSC4530Game Programming

4 sh

English
ENG2130Introduction to Creative Writing

4 sh

ENG3170Intermediate Creative Writing: Fiction

4 sh

ENG1224The Graphic Novel

4 sh

Music Production
MUS2825Introduction to Music Technology

4 sh

MUS3825Studio Techniques I

4 sh

MUS3865Music Postproduction

4 sh

Professional Writing and Rhetoric
PWR2120Multimedia and Visual Rhetorics I

4 sh

PWR3120Multimedia and Visual Rhetorics II

4 sh

 

Total Credit Hours: 24-28

Program Outcomes

Describe the elements of game design and use them to create novel game ideas.

Analyze existing games and their impact on society.

List the tasks and contributions of each part of the production team.

Work effectively within a multidisciplinary team.

Use rapid prototyping and playtesting to develop a game.

Prioritize the requirements of game systems.

Conduct usability analysis and identify issues with game systems.

Understand effective design principles involved in creating immersive games.

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