Game Design Minor
Coordinator: Assistant Professor P. Paranthaman
The minor in Game Design is a multidisciplinary program that gives students the chance to study, design, and implement computer games. The minor includes a disciplinary sequence as a foundation for which role a student might play on a game-building team. In addition, it requires two courses on the study of games and two courses in which students team up and create the games.
A minor in Game Design requires the following:
Required Courses:
Choose one of the following sequences:
Art
ART 2120 | EXPLORATION OF INTERMEDIA | 4 sh |
ART 260 | INTRODUCTION TO INTERMEDIA AND PHOTOGRAPHY | 4 sh |
Communications
COM 220 | CREATING MULTIMEDIA CONTENT | 4 sh |
COM 210 | WEB AND MOBILE COMMUNICATIONS | 2 sh |
Choose one of the following:
CTA 316 | WRITING FOR TELEVISION AND CINEMA | 4 sh |
CDE 318 | WRITING FOR VISUAL MEDIA | 4 sh |
Computer Science
English
ENG 2130 | INTRODUCTION TO CREATIVE WRITING | 4 sh |
ENG 3170 | INTERMEDIATE CREATIVE WRITING: FICTION | 4 sh |
ENG 255 only applies if it is taken as ENG 255 Graphic Novels
Music Production
Professional Writing and Rhetoric
PWR 2120 | MULTIMEDIA AND VISUAL RHETORICS I | 4 sh |
PWR 3120 | MULTIMEDIA AND VISUAL RHETORICS II | 4 sh |
Total Credit Hours: 24-28
Program Outcomes
Describe the elements of game design and use them to create novel game ideas.
Analyze existing games and their impact on society.
List the tasks and contributions of each part of the production team.
Work effectively within a multidisciplinary team.
Use rapid prototyping and playtesting to develop a game.
Prioritize the requirements of game systems.
Conduct usability analysis and identify issues with game systems.
Understand effective design principles involved in creating immersive games.