Game Design Minor
Coordinator: Assistant Professor P. Paranthaman
The minor in Game Design is a multidisciplinary program that gives students the chance to study, design, and implement computer games. The minor includes a disciplinary sequence as a foundation for which role a student might play on a game-building team. In addition, it requires two courses on the study of games and two courses in which students team up and create the games.
A minor in Game Design requires the following:
Required Courses:
Choose one of the following sequences:
Art
| ART 2600 | Introduction to Photography and Digital Art | 4 sh |
| ART 3600 | The Altered Image in Digital Art | 4 sh |
Communication Design
| COM 2200 | Creating Multimedia Content | 4 sh |
| VSC 2580 | Vis Com I: Fundamentals of Design | 4 sh |
Choose one of the following:
Cinema and Television Arts
| CTA 2160 | Writing for Cinema and Television | 4 sh |
Choose one of the following:
Computer Science
English
| ENG 2130 | Introduction to Creative Writing | 4 sh |
| ENG 3170 | Intermediate Creative Writing: Fiction | 4 sh |
| ENG 1224 | The Graphic Novel | 4 sh |
Music Production
| MUS2825 | Introduction to Music Technology | 4 sh |
| MUS3825 | Studio Techniques I | 4 sh |
| MUS 3865 | Audio and Music Post-Production | 4 sh |
Professional Writing and Rhetoric
| PWR 2120 | WRITING MULTIMEDIA AND VISUAL TEXTS | 4 sh |
| PWR 3120 | Writing and Designing with AI | 4 sh |
Total Credit Hours: 24-28
Program Outcomes
Describe the elements of game design and use them to create novel game ideas.
Analyze existing games and their impact on society.
List the tasks and contributions of each part of the production team.
Work effectively within a multidisciplinary team.
Use rapid prototyping and playtesting to develop a game.
Prioritize the requirements of game systems.
Conduct usability analysis and identify issues with game systems.
Understand effective design principles involved in creating immersive games.